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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#include <math.h>
#pragma warning (disable : 4996)
#define LEFT 75
#define RIGHT 77
#define UP 72
#define DOWN 80
#define ESC 27
#define BX 5
#define BY 1
#define BW 10
#define BH 20
void DrawScreen();
void DrawBoard();
BOOL ProcessKey();
void PrintBrick(BOOL Show);
int GetAround(int x, int y, int b, int r);
BOOL MoveDown();
void TestFull();
void PrintPreview(BOOL Show);
void PreView();
void gotoxy(int x, int y)
{
COORD Pos = { x - 1, y - 1 };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), Pos);
}
void CursorView(char show)//커서숨기기
{
HANDLE hConsole;
CONSOLE_CURSOR_INFO ConsoleCursor;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
ConsoleCursor.bVisible = show;
ConsoleCursor.dwSize = 1;
SetConsoleCursorInfo(hConsole, &ConsoleCursor);
}
struct Point {
int x, y;
};
Point Shape[][4][4] = { //테트리스모양
{ {0,0,1,0,2,0,-1,0}, {0,0,0,1,0,-1,0,-2}, {0,0,1,0,2,0,-1,0}, {0,0,0,1,0,-1,0,-2} },
{ {0,0,1,0,0,1,1,1}, {0,0,1,0,0,1,1,1}, {0,0,1,0,0,1,1,1}, {0,0,1,0,0,1,1,1} },
{ {0,0,-1,0,0,-1,1,-1}, {0,0,0,1,-1,0,-1,-1}, {0,0,-1,0,0,-1,1,-1}, {0,0,0,1,-1,0,-1,-1} },
{ {0,0,-1,-1,0,-1,1,0}, {0,0,-1,0,-1,1,0,-1}, {0,0,-1,-1,0,-1,1,0}, {0,0,-1,0,-1,1,0,-1} },
{ {0,0,-1,0,1,0,-1,-1}, {0,0,0,-1,0,1,-1,1}, {0,0,-1,0,1,0,1,1}, {0,0,0,-1,0,1,1,-1} },
{ {0,0,1,0,-1,0,1,-1}, {0,0,0,1,0,-1,-1,-1}, {0,0,1,0,-1,0,-1,1}, {0,0,0,-1,0,1,1,1} },
{ {0,0,-1,0,1,0,0,1}, {0,0,0,-1,0,1,1,0}, {0,0,-1,0,1,0,0,-1}, {0,0,-1,0,0,-1,0,1} },
};
enum { EMPTY, BRICK, WALL ,CLEAN};
const char *arTile[] = { ". ","■","□" ," "};
int board[BW + 2][BH + 2];
int nx, ny;
int brick, rot;
int p_brick , p_rot;
int score = 0;
void main()
{
int nFrame, nStay;
int x, y;
CursorView(0);//커서 숨기기
srand((unsigned)time(NULL));
system("cls");
for (x = 0; x < BW + 2; x++)
{
for (y = 0; y < BH + 2; y++)
{
board[x][y] = (y == 0 || y == BH + 1 || x == 0 || x == BW + 1) ? WALL : EMPTY;
}
}
DrawScreen();
nFrame = 20;
for (; 1;)
{
gotoxy(50, 9); printf("점수 : %d", score);
nx = BW / 2;
ny = 3;
rot = 0;
p_rot = 0;
brick = p_brick;
p_brick = rand() % (sizeof(Shape) / sizeof(Shape[0]));
PrintBrick(TRUE);
PreView();
//PrintPreview(FALSE);
PrintPreview(TRUE);
if (GetAround(nx, ny, brick, rot) != EMPTY)
break;
nStay = nFrame;
for (; 2;)
{
if (--nStay == 0)
{
nStay = nFrame;
if (MoveDown())
break;
}
if (ProcessKey())
break;
Sleep(1000 / 20);
}
}
system("cls");
gotoxy(50, 12); puts("G A M E O V E R");
gotoxy(50, 14); printf(" 점수 : %d\n\n\n\n\n",score);
CursorView(0);//커서 숨기기
getchar();
}
void DrawScreen()
{
int x, y;
for (x = 0; x < BW + 2; x++) {
for (y = 0; y < BH + 2; y++) {
gotoxy(BX + x * 2, BY + y);
puts(arTile[board[x][y]]);
}
}
gotoxy(50, 3); puts("Tetris Ver 1.0");
gotoxy(50, 5); puts("좌우:이동, 위:회전, 아래:내림");
gotoxy(50, 6); puts("공백:전부 내림");
//gotoxy(50, 7); puts("나가기 : ESC");
}
void DrawBoard()
{
int x, y;
for (x = 1; x < BW + 1; x++) {
for (y = 1; y < BH + 1; y++) {
gotoxy(BX + x * 2, BY + y);
puts(arTile[board[x][y]]);
}
}
}
BOOL ProcessKey()
{
int ch, trot;
if (kbhit()) {
ch = getch();
if (ch == 0xE0 || ch == 0) {
ch = getch();
switch (ch) {
case LEFT:
if (GetAround(nx - 1, ny, brick, rot) == EMPTY) {
PrintBrick(FALSE);
nx--;
PrintBrick(TRUE);
}
break;
case RIGHT:
if (GetAround(nx + 1, ny, brick, rot) == EMPTY) {
PrintBrick(FALSE);
nx++;
PrintBrick(TRUE);
}
break;
case UP:
trot = (rot == 3 ? 0 : rot + 1);
if (GetAround(nx, ny, brick, trot) == EMPTY) {
PrintBrick(FALSE);
rot = trot;
PrintBrick(TRUE);
}
break;
case DOWN:
if (MoveDown()) {
return TRUE;
}
break;
}
}
else {
switch (ch) {
case ' ':
while (MoveDown() == FALSE) { ; }
return TRUE;
}
}
}
return FALSE;
}
void PrintBrick(BOOL Show)
{
int i;
for (i = 0; i < 4; i++)
{
gotoxy(BX + (Shape[brick][rot][i].x + nx) * 2, BY + Shape[brick][rot][i].y + ny);
puts(arTile[Show ? BRICK : EMPTY]);
}
}
void PrintPreview(BOOL Show)
{
int i;
for (i = 0; i < 4; i++)
{
gotoxy(28 + (Shape[p_brick][p_rot][i].x + nx) * 2, 3 + Shape[p_brick][p_rot][i].y + ny);
puts(arTile[Show ? BRICK : CLEAN]);
}
}
int GetAround(int x, int y, int b, int r)
{
int i, k = EMPTY;
for (i = 0; i < 4; i++)
{
k = max(k, board[x + Shape[b][r][i].x][y + Shape[b][r][i].y]);
}
return k;
}
BOOL MoveDown()
{
if (GetAround(nx, ny + 1, brick, rot) != EMPTY)
{
TestFull();
return TRUE;
}
PrintBrick(FALSE);
ny++;
PrintBrick(TRUE);
return FALSE;
}
void TestFull()
{
int i, x, y, ty;
for (i = 0; i < 4; i++) {
board[nx + Shape[brick][rot][i].x][ny + Shape[brick][rot][i].y] = BRICK;
}
for (y = 1; y < BH + 1; y++)
{
for (x = 1; x < BW + 1; x++)
{
if (board[x][y] != BRICK)
break;
}
if (x == BW + 1) //오른쪽 맨끝
{
for (ty = y; ty > 1; ty--)
{
for (x = 1; x < BW + 1; x++)
{
board[x][ty] = board[x][ty - 1];//밑으로 한칸씩 내리기
}
}
DrawBoard();
score = score + 100;
Sleep(200);
}
}
}
void PreView()
{
gotoxy(35, 3); puts(" 다음블럭\n");
gotoxy(35, 4); puts(" \n");
gotoxy(35, 5); puts(" \n");
gotoxy(35, 6); puts(" \n");
gotoxy(35, 7); puts(" \n");
gotoxy(35, 8); puts(" \n");
gotoxy(35, 9); puts(" \n");
gotoxy(35,10); puts(" \n");
gotoxy(35,11); puts(" \n");
}
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